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7
that require innovative thinkers and the U.S. is falling behind in scientific innovation
(Sharapan, 2012, p. 36; Quiqqley & Herro, 2016, p. 410). Schools have been
emphasizing
the importance of STEM programs and curriculum to teach and encourage students to
pursue careers in these fields because of the idea that, “…STEM fields drive critical
innovation and that innovation… is explicitly tied to economics” (Liao, 2016, p. 44;
Quiqqley & Herro, 2016, p. 410).
According to Ghanbari (2015), STEM jobs are
growing three times as fast as non-STEM careers (p. 4). Yackman (2008) states that
educational leaders are promoting
STEM programs in order, “…to produce more
scientists, mathematicians and engineers who are capable of leading the discoveries and
developments of the future” (p. 2). The STEM acronym (Science, Technology,
Engineering, and Math) was formulated by the National Science Foundation (NSF) in the
early 1990’s and grew in popularity due to policymakers and the Obama administration’s
goal to produce more STEM graduates (Ghanbari, 2015, p. 4).
STEM refers to groups
from each of the four content areas or fields of study working together in order to solve
complex, real-world problems (Vilario, 2014, p. 3). The issue is that the number of
students pursuing STEM fields is decreasing (Liao, 2016, p. 44). An additional problem
is that STEM curriculum excludes the arts or dilutes the impact of the arts and therefore
is lacking in teaching creative and innovative thinking (Liao, 2016, p. 45). Vilorio (2014)
states that, “Critical and creative thinking help STEM workers in problem solving…”
because it helps them to formulate innovative solutions or creatively
approach problems
(p. 9).
This push for STEM has caused art educators to be concerned about the integrity
of art and its place in education (Liao, 2016, p. 45). This is how the STEAM (STEM +
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8
Arts) movement has come to fruition. The National Art Education Association (NAEA)
defines STEAM as, “the infusion of art and design principles, concepts,
and techniques
into STEM instruction and learning” (Liao, 2016, p. 45). According to Quiggley and
Herro (2016), there is little research done on STEAM teaching practices and little
understanding of STEAM teaching, but the use of STEAM is growing
nationally and
globally (p. 411). STEAM has made its way into our legislature; there has recently been
an amendment to the ESSA (Every Student Succeeds Act) that states that, “…integrating
other academic subjects,
including the arts, into STEM subject programs to increase
participation in STEM subjects, improve attainment of skills related to STEM subjects,
and promote well-rounded education” (McClanahan, 2016).
The STEAM movement is
intended to showcase the Arts as a core subject, not a supplementary elective (Ghanbari,
2015, p. 2). A STEAM curriculum framework is a solution
to the need for more creative,
innovative thinkers in the workforce and a solution for the need to validate the arts in
education.
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