Software Engineering



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Software Engineering Architecture-driven Software Development ( PDFDrive )

26
CHAPTER 1 
Introduction to Software Engineering
Table 1.3 
Comparison of Prototyping Strategies
Traditional Engineering
Software Practices
Disadvantages
*
Proof of concept prototype 
is used to test some 
aspect of the intended 
design without attempting 
to exactly simulate the 
visual appearance, choice 
of materials, or intended 
manufacturing process.
Rapid prototyping 
refers to the creation 
of a model that 
will eventually be 
discarded rather 
than becoming part 
of the final delivered 
software.
Working prototypes 
continually are tweaked, 
enhanced, and incorporated 
into the final product.
Form study prototype allows 
designers to explore the 
basic size, look, and feel of 
a product without simulating 
the actual function or exact 
visual appearance of the 
product.
Evolutionary 
prototyping 
constructs a very 
robust prototype in a 
structured manner and 
constantly refines it.
Evolutionary prototyping 
acknowledges that the 
requirements are not well 
understood and pays 
attention only to those that 
are well comprehended.
Visual prototype will capture 
the intended design aesthetic 
and simulate the appearance, 
color, and surface textures 
of the intended product but 
will not actually embody 
the function(s) of the final 
product.
The final product 
is built as separate 
prototypes and the 
separate prototypes 
are merged in an 
overall design.
Overall software architecture 
does not exist and product 
performance cannot 
be ascertained until the 
prototypes are integrated 
and tested.
The full-scale prototype and 
the ultimate test of concept 
is the engineers’ final check 
for design flaws and allows 
last-minute improvements 
to be made before larger 
production runs are ordered.
The focus on a limited 
prototype can distract 
developers from properly 
analyzing the complete 
project. This can lead 
to overlooking better 
solutions, preparation of 
incomplete specifications, 
or the conversion of limited 
prototypes into poorly 
engineered final projects that 
are hard to maintain.
User experience model 
invites active human 
interaction and is primarily 
used to assess how potential 
users interact with various 
elements, motions, and 
actions of a design concept.
Prototyping is supposed to 
be done quickly. Developers 
may try to develop a 
prototype that is too 
complex. Users can vacillate 
over details of the prototype, 
holding up the development 
team and impeding 
development progress.
*See 
http://en.wikipedia.org/wiki/Software_prototyping
.



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