Rendering in SketchUp



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Rendering in SketchUp From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design ( PDFDrive )

Lighting Type: Physical Sky.
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Exposure: 0 (Auto Exposure unchecked).
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Detail Layers: Turn on some layers that contain detail.
Semifinal Render
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Keep Resolution: Use preset of 1280 
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720 or one half of final resolution aspect.
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Quality: 60 percent (six notches from the left).
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Scene (under Quality): to Exterior.
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Update (under Quality): Auto.
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Lighting Type: Physical Sky.
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Exposure: 0 (Auto Exposure unchecked).
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Detail Layers: On.
Fig. 26.17: 
The Exterior semifinal draft
Fig. 26.18: 
The Exterior final render


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Part 6: Shaderlight by ArtVPS
Final Render
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Set Final Resolution: 1980 
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1020 and higher.
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Quality: Set to 60 percent or higher, but render will take longer; 100 percent is 
recommended.
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Scene (under Quality): Set to Exterior.
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Update (under Quality): Auto if at 60 percent; Tile from 70 to 100 percent.
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Lighting Type: Physical Sky.
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Exposure: 0 (Auto Exposure unchecked).
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Detail Layers: On.
Interior/Simulated Lighting Draft to Final
For renders with simulated lighting, use the following settings (Fig. 26.19, Fig. 26.20, Fig. 26.21, 
Fig. 26.22, Fig. 26.23). The Quality for simulated lighting needs to be set to 100 percent for 
final renders: the additional quality ensures that the final image is the best possible quality.
Initial Draft
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Exposure: Exposure settings for simulated lighting 
can be a moving target. The range starts with 4.0 and 
ranges to 7.5. Start with 4.0; if the scene appears dim 
or dark, increase by increments of 0.5—for example, 
use increments ranging from 4.0, 4.4, 5.0, 5.5, 6.0, 6.5, 
7.0, and 7.5. The number of lights and the strength of 
the emitters will affect the exposure settings as well. 
You can adjust Exposure dynamically during the ren-
dering process.
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Option: As outlined in Chapter 20, run the initial 
drafts using Physical Sky cast into the interior. This 
is a quick way to evaluate and adjust textures prior to 
adding simulated lighting.
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