Rendering in SketchUp


  Create a series of scenes with saved camera views in SketchUp. Create as many scenes as  desired. 2



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Rendering in SketchUp From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design ( PDFDrive )

1. 
Create a series of scenes with saved camera views in SketchUp. Create as many scenes as 
desired.
2. 
Make sure the Shaderlight Render setting 
under Update is set to Auto (Fig. 30.3).
3. 
Make sure all of the lighting and other ren-
dering options (Texture Value, Resolution) 
are set.
4. 
Click the Render button.
5. 
Wait for the render to display and finish pro-
cessing the first scene. At any time during 
the process, you can click File in the preview 
window and select Save As to save the scene 
(Fig. 30.4).
6. 
Once the initial render is complete, go 
back to SketchUp and click the next scene. 
SketchUp will adjust the camera to the saved 
view. Do not close the Shaderlight window. 
That would halt the rendering process.
7. 
Shaderlight will immediately start to render 
the new camera position. Wait for it to com-
plete and save the scene (Fig. 30.5).
8. 
Repeat the process with other scenes.
Consider the following points when you use the 
manual approach:
3
3
Save Anytime: As mentioned, a render can be saved at any time during the process. You 
don’t always need to let a render complete before you move on to the next scene. This is 
especially true when you’re doing draft renders for assessment.
3
3
Sixty-Percent Quality: Shaderlight Quality cannot be set greater than 60 percent (six 
notches to the right). If it is, dynamic preview will be turned off (Fig. 30.6).
Fig. 30.3: 
In Shaderlight’s Render Settings menu
Update must be set to Auto.


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Part 6: Shaderlight by ArtVPS
Fig. 30.4: 
When the first render in finished, save the completed image.
Fig. 30.5: 
In SketchUp, click on the next scene you want to render. SketchUp will reposition 
the view, and Shaderlight will immediately start to process the rendering.



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