WORKSHEET: SKETCHING A HISTORY OF ANIMATION
Teachers’ note:
The following is intended as the basis for an introductory
presentation on the history of animation.
We recommend viewing of some of the short clips listed in
A Brief History
, below. The resources section provides additional
study links online.
It can also be engaging to follow this presentation with some of the
practical exercises built around Victorian toys. The handouts are
self-explanatory, but it helps to provide the suggested preambles, to
place the toys in historical context. By making one or more of these,
students can easily grasp the principle known as ‘persistence of
vision’.
Resources:
Video clip:
Animation History Presentation:
Handout:
Animation History:
Publication:
Understanding Animation
by Paul Wells, Routledge
1998 (available on Amazon http://www.amazon.co.uk/
Understanding-Animation-Paul-Wells/dp/0415115973/ref=sr_1_1?i
e=UTF8&qid=1289465258&sr=8–1)
Internet links:
Persistence of Vision
http://en.wikipedia.org/wiki/Persistence_of_vision
Edward Muybridge
http://www.victorian-cinema.net/muybridge.htm
Optical Toys
http://brightbytes.com/collection/phena.html
PART ONE: GETTING STARTED
1.1 ANIMATION HISTORY
Getting Started
9
Museum of Childhood: Zoetrope
http://www.vam.ac.uk/moc/collections/staff_picks/zoetrope/index.html
Online animated fi lms and clips: see below in
A Brief History.
Disclaimer:
As web links often expire we suggest the reader to simply Google
the fi lm title again if the link no longer works.
A Brief History:
Over 35,000 years ago humans were making paintings on cave walls
and were sometimes drawing four pairs of legs to show motion.
Following this in 1600 BC, an Egyptian Pharaoh built a temple for his
goddess that had columns. Each column had a painted fi gure of the
goddess in a progressively changed position. To the horsemen and
charioteers riding past–the goddess appeared to move!
10
The Teachers’ Animation Toolkit
Simultaneously, the Ancient Greeks decorated pots with fi gures
in successive stages of action–so by spinning the pot it created a
sense of motion.
Over hundreds of years, people continued to make still images with
the illusion of movement. Then, in 1824 a very important principle was
discovered by a man named Peter Mark Roget–‘the persistence of
vision’ theory. Persistence of Vision explains why our eyes are tricked
into seeing movement. Our brain holds onto an image for a fraction of
a second after the image has passed; if the eye sees a series of still
images very quickly one after another, then the images will appear to
move. Roget’s theory gave birth to various optical contraptions.
After this there came a few other devices all based on the same
theory. The one that you all will have seen is a fl ip book.
Getting Started
11
In fact, a fl ip book is the way that animators test their animation
to see if the movement is correct, by fl ipping the pages before
capturing them onto the computer.
The animation toys shown on the handout help to trace the
historical development of the medium. In the sixteenth century
there were fl ip books in Europe and during the nineteenth century
mechanisms were being developed and refi ned to create the illusion
of movement.
The key moments in the development of animation technology
include:
1824: the invention of the spinning card (Thaumatrope) by John
Ayrton Paris or Peter Mark Roget.
1831: the creation of the Spindle Viewer (Phenakistoscope)
pioneered by Plateau.
12
The Teachers’ Animation Toolkit
1834: the creation of the Zoetrope by W. G. Horner.
1861: the creation of the Kinematoscope by Coleman Sellers.
1877: the creation of Reynard’s Praxinoscope 1877.
Despite the rich variety of animation, worldwide audiences will
equate animation with childhood visits to the cinema where their
fi rst movie was probably a Disney feature. As such, animation has
tended to be narrowly regarded as kid’s stuff when the evidence
clearly indicates this is not true.
Throughout its history, animation has been used to explore
wide-ranging adult themes, has been used as a medium for political
Getting Started
13
allegory or propaganda, and in more recent times, has gained
acceptance as a serious and important art form.
George Melies is often credited with making the fi rst science fi ction
fi lm,
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