Games People Play



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Games People Play The Psychology of Human Relationships (Eric Berne) (z-lib.org)

CHAPTER EIGHTEEN 
After Games, What? 
THE somber picture presented in Parts I and II of this book, in which human life is mainly a 
process of filling in time until the arrival of death, or Santa Claus, with very little choice, if any, of 
what kind of business one is going to transact during the long wait, is a commonplace but not the 
final answer. For certain fortunate people there is something which transcends all classifications of 
behavior, and that is awareness; something which rises above the programming of the past, and that 
is spontaneity; and something that is more rewarding than games, and that is intimacy. But all three 
of these may be frightening and even perilous to the unprepared. Perhaps they are better off as they 
are, seeking their solutions in popular techniques of social action, such as "togetherness." This may 
mean that there is no hope for the human race, but there is hope for individual members of it. 
APPENDIX 
The Classification of Behavior 
AT ANY given moment a human being is engaged in one or more of the following classes of 
behavior: 
CLASS i. Internally programed (archaeopsychic). Autistic behavior. 
Orders: (a) Dreams. 
(b) Fantasies. 
Families: i. Extraneous fantasies (wish fulfillment). ii. Autistic transactions, Un- 
adapted. 
iii. Autistic transactions, Adapted (with neopsychic programing). 
(c) Fugues. 
(d) Delusional behavior. 
(e) Involuntary actions. Families: i. Tics. 
ii. Mannerisms, iii. Parapraxes. 
(f) Others. 
CLASS ii. Probability programed (neopsycKic). Reality-tested behavior. 
Orders: (a) Activities. 
Families: i. Professions, trades, etc. ii. Sports, hobbies, etc, 
(b) Procedures. 
Families: i. Data processing, ii. Techniques. 
(c) Others. 
CLASS in. Socially programed (partly exteropsychic). Social behavior. 
IBS 
Orders: (a) Rituals and ceremonies. 
(b) Pastimes. 
(c) Operations and maneuvers. 
(d) Games. 
Suborders: A. Professional games (angular transactions). B. Social games (duplex transactions). 
(e) Intimacy. 
In this scheme the social games previously discussed would be classified as follows: Class III
Socially programed; Order (d), Games; Suborder B, Social Games. 
Intimacy, "the end of the line," is the final classification, and is part of game-free living. 
The reader should feel free to carp (but not to gleek or fleer) at the above classification. It is 
included not because the writer is in love with it, but because it is more functional, real and 
practical than other systems now in use and can be helpful to those who like or need taxonomy. 
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