No Paper Title Author Name Page No


CENTRAL ASIAN JOURNAL OF LITERATURE, PHILOSOPHY AND CULTURE



Download 7,96 Mb.
Pdf ko'rish
bet112/127
Sana04.06.2022
Hajmi7,96 Mb.
#635083
1   ...   108   109   110   111   112   113   114   115   ...   127
Bog'liq
CAJLPC V3N4 Apr22 Combine

 
CENTRAL ASIAN JOURNAL OF LITERATURE, PHILOSOPHY AND CULTURE 
 
Volume: 03 Issue: 04 | April 2022

ISSN: 2660-6828 
© 2022, CAJLPC, Central Asian Studies, All Rights Reserved
 
107
Copyright (c) 2022 Author (s). This is an open-access article distributed under the terms of Creative Commons Attribution 
License (CC BY).To view a copy of this license, visit https://creativecommons.org/licenses/by/4.0/ 
time learn certain disciplines [1]. However, it should be emphasized that game methods in the educational 
environment are not mindless earning points or ratings. Any gaming technology is aimed at realizing 
professional goals. According to P. Varenina, game teaching methods are not limited to entertainment 
purposes, but are a phenomenon that can transform into creativity, the development of professional skills and 
the formation of interpersonal relationships [7]. 
S.V. Titova and K. V. Chikrizova note that when applying gaming practices, reality does not turn into a game, 
since participants are only given game settings for practicing certain professional skills [1]. Touching upon the 
psychological aspect of gaming practices, the authors emphasize that the goals of their implementation are to 
increase the involvement of students in the learning process, as well as to replace external motivation with 
internal one [5]. 
Emotional interest in classes increases, there is an incentive for cognitive activity. Based on personal 
experience, we can note that the attendance of classes has also improved significantly. It became interesting 
for students to learn new material through the use of gaming techniques. Thus, the use of game methods in 
education causes the mobilization and activation of students, increases their involvement in the subject being 
studied, increases motivation, promotes the realization of their creative potential, develops a spirit of rivalry 
and healthy competition, and also brings elements of pleasure. 
Teaching foreign languages in a non-linguistic university (financial or technical) requires special attention, 
since these subjects are not the main ones. Because of this, the motivation for learning can be significantly 
reduced, and attendance at seminars can decrease. Therefore, there is a need to introduce a certain zest into the 
learning process. The use of gaming methods has always been considered an effective and expedient method 
of teaching, since it is in this area of education that there is a vast field for its implementation. 
According to Akhmedova M., the gaming technique allows developing not only communication skills in a 
foreign language, but also critical thinking, communication and professional skills, teamwork skills, as well as 
tolerance [1]. Denisenko N.N. notes that the effectiveness of playing in a foreign language directly depends on 
the friendly atmosphere and creative atmosphere at the seminar, as well as on careful planning of the plot of 
the game in advance [3]. In addition, the use of the game in the study of a foreign language helps to reduce the 
level of tension, better assimilation of complex lexical and grammatical structures, and also increases the 
strength of assimilation of foreign language material. 
According to Boryakova E.E., Shtayura O.V., often in the process of learning students have a common 
psychological difficulty - the fear of making a mistake. The introduction of gaming methods contributes to a 
change in the organization of the educational process, in which the student begins to perceive the educational 
process not as a difficult barrier, but as an opportunity to acquire new knowledge [2]. As a result of this, the 
student becomes more liberated, tries to speak without fear of making a mistake when communicating in a 
foreign language, which allows him to overcome the language barrier. 
In our classes, we often use the case method. This game method significantly helps to cope with the 
psychological difficulties of students. According to Akhmedova M., the method of cases in the format of the 
game has a number of advantages: the critical thinking of students develops, their activity increases, 
communication and problem-solving skills expand, partnership develops [1]. Cases are based on descriptions 
of real situations and allow students, both individually and in a team, to look for ways to solve a particular 
problem. Our experience has shown that the most effective and interesting cases are those that are held in two 
competing teams, the players receive points for the most logical solutions to the problems posed. This 



Download 7,96 Mb.

Do'stlaringiz bilan baham:
1   ...   108   109   110   111   112   113   114   115   ...   127




Ma'lumotlar bazasi mualliflik huquqi bilan himoyalangan ©hozir.org 2024
ma'muriyatiga murojaat qiling

kiriting | ro'yxatdan o'tish
    Bosh sahifa
юртда тантана
Боғда битган
Бугун юртда
Эшитганлар жилманглар
Эшитмадим деманглар
битган бодомлар
Yangiariq tumani
qitish marakazi
Raqamli texnologiyalar
ilishida muhokamadan
tasdiqqa tavsiya
tavsiya etilgan
iqtisodiyot kafedrasi
steiermarkischen landesregierung
asarlaringizni yuboring
o'zingizning asarlaringizni
Iltimos faqat
faqat o'zingizning
steierm rkischen
landesregierung fachabteilung
rkischen landesregierung
hamshira loyihasi
loyihasi mavsum
faolyatining oqibatlari
asosiy adabiyotlar
fakulteti ahborot
ahborot havfsizligi
havfsizligi kafedrasi
fanidan bo’yicha
fakulteti iqtisodiyot
boshqaruv fakulteti
chiqarishda boshqaruv
ishlab chiqarishda
iqtisodiyot fakultet
multiservis tarmoqlari
fanidan asosiy
Uzbek fanidan
mavzulari potok
asosidagi multiservis
'aliyyil a'ziym
billahil 'aliyyil
illaa billahil
quvvata illaa
falah' deganida
Kompyuter savodxonligi
bo’yicha mustaqil
'alal falah'
Hayya 'alal
'alas soloh
Hayya 'alas
mavsum boyicha


yuklab olish