Rendering in SketchUp


Scaling One option is to scale the texture so the seam does not appear in the camera view.  position



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Rendering in SketchUp From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design ( PDFDrive )

Scaling
One option is to scale the texture so the seam does not appear in the camera view. 
position
Using the right-click Texture tools, reposition (move or rotate) the texture so the 
seam is not visible in camera view (Fig. 9.43).
hide 
Using model detail (see Part 3), place components or objects to obscure the seam in 
the camera view (Fig. 9.44). 


139
Chapter 9: Apply, Assess, and Adjust
Fig. 9.42: 
The paint texture applied to the walls has a subtle but visible seam.
Fig. 9.43: 
The paint textures for both walls are scaled up and repositioned to remove the seam.


140
Part 2: Textures
Fig. 9.44: 
Painting components are placed on the walls to help hide or minimize the view of the seams.
Transitions 
Subdivide the surface at the location of the seam (Fig. 9.45, Fig. 9.46). Then do 
one or both of the following: reposition (move or rotate) one of the surfaces to minimize 
the visibility of the seam and/or apply a different version of the same texture onto one of the 
surfaces. The goal is to create an intentional seam, allowing the two surfaces to transition 
into each other.
Fig. 9.45: 
The floor texture has multiple visible seams.


141
Chapter 9: Apply, Assess, and Adjust
Fig. 9.46: 
A transition band is modeled into the floor at the seams’ locations.
Texture Tips 
Here are several useful tips to help you work with textures, save time, and have additional 
options. 
Multiple Versions of a Texture
In some instances, having multiple versions of the same texture with varying colors (or other 
adjustments) can be useful. An effective way to create multiple versions is to copy, adjust, and 
save alternative versions. 
Select the texture or color you want to duplicate and adjust it. From the Paint Bucket 
menu, select Create Material. A Create Material window will appear using the same texture 
image (Fig. 9.47). You can give this version a new name and make any other adjustments as 
needed (Fig. 9.48). Next, apply the texture to surfaces (Fig. 9.49). Any adjustments made to 
this version of the copy will not affect the original source texture. 



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