Rendering in SketchUp



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Rendering in SketchUp From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design ( PDFDrive )

588
Part 8: Anatomy of a Rendering
Fig. 39.2: 
Material values are assigned to the exterior site textures. The listed values correspond to the Shaderlight 
Material menu. Each texture is selected and the values are applied.
Fig. 39.3: 
The Shaderlight values are assigned to the various building textures.


589
Chapter 39: The Iterative Rendering Process for Exterior Scenes
Fig. 39.4: 
In the SketchUp Paint Bucket, the glass texture’s L values for the awning and window glass need to be 
adjusted.
Fig. 39.5: 
The Shaderlight values are assigned to the bikes and bike racks in the model.


590
Part 8: Anatomy of a Rendering
Fig. 39.6: 
The Shaderlight values are assigned to the materials composing the table and chairs, 
pedestrian light, custom canopy, and trash receptacle.
Fig. 39.7: 
Values are assigned to the vegetation (tree, shrub, leaves, and bark).


591
Chapter 39: The Iterative Rendering Process for Exterior Scenes
Fig. 39.8: 
The initial draft settings are shown. The camera view for the scene is selected but the various 
details are turned off. No interior or detailed site layers are on. The Output resolution is set to a low value 
and Shaderlight Quality is placed at 50 percent. Physical Sky is selected from the Lighting menu, which tells 
Shaderlight to reference the SketchUp Shadow menu for light.
Fig. 39.9: 
The first draft render is completed, but some changes need to be made. The windows do not 
reflect correctly. The Shaderlight setting (Transparent/Thin Reflective) was not correctly applied to the win-
dows (1). The water tower and pipes are too reflective. They are adjusted by lowering the amount of reflection 
(2). The paving textures are too bright and colorful. The textures are selected and the Paint Bucket menu is 
used to adjust the hue, desaturating the texture to be grayer (3).



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