Rendering in SketchUp


Fig. 26.3:  The Output Resolution pull-down menu  with preset resolution options Fig. 26.5



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Rendering in SketchUp From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design ( PDFDrive )

Fig. 26.3: 
The Output Resolution pull-down menu 
with preset resolution options
Fig. 26.5: 
The quality increments can be thought of as 
percentages, with 10 percent as the lowest and 100 per-
cent as the highest.
Fig. 26.6: 
The Scene option under Settings is used to 
determine the type of overall lighting for the model: 
Exterior or Interior (GI).


420
Part 6: Shaderlight by ArtVPS
for the render: Exterior and Interior (GI). Exterior is used for Physical Sky and image-based 
lighting. Interior is used for simulated lighting (Fig. 26.7).
Fig. 26.7: 
To render this simulated light scene, Interior (GI) was selected from the Scene option under Settings.
Update
The Update pull-down menu determines the way Shaderlight processes a render. The default 
setting is Auto. When set to Auto, Shaderlight will simultaneously process the entire image 
(Fig. 26.8). Tile mode causes Shaderlight to 
process the image one tile at a time.
These settings work in conjunction with 
the level of quality set for the rendering. 
Lower quality settings work best with Auto
while the highest settings (70 percent to 
100 percent) are intended to work with Tile. 
In fact, when the quality is set to 70 percent 
or greater, Shaderlight will automatically set 
Update to Single (Tiled).
Lighting
The Lighting menu includes many lighting options (Fig. 26.9). The specific options you’ll use 
for a particular render will depend on the type of rendering (exterior or interior) and desired 
lighting. These options are discussed in more detailed in Chapter 28 and Chapter 29.
Fig. 26.8: 
Update determines how the rendering will be 
processed. The Auto setting is useful for drafts, and Single 
(Tiled) is used for high-quality final renderings.



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