Rendering in SketchUp


Fig. 2.9:  Interior model  rendered in Shaderlight Fig. 2.10



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Rendering in SketchUp From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design ( PDFDrive )

Fig. 2.9: 
Interior model 
rendered in Shaderlight
Fig. 2.10: 
Interior model 
rendered in Twilight 
Render
Fig. 2.11: 
Interior model 
rendered in SU Podium


21
Chapter 2: Contents and Extended Features
Book Images and Graphics 
This book uses many diagrams and illustrations. If an image is identified as a SketchUp 
graphic, that means it is not rendered. Rendered images will be noted and will include the 
rendering program used to create the image: Shaderlight, SU Podium, or Twilight Render. All 
images and models were created by the author unless otherwise noted.
Book Parts and Progression
Rendering in SketchUp is partitioned into ten parts ordered in a linear progression, presenting 
the entire rendering methodology. Many chapters are short and, as stated, some are reference 
guides that list specific resources or are designed to help you set up your renderings. Parts 9 
and 10, which cover Twilight Render and SU Podium, are available online.
Part 1: Overview and Concepts
Part 1 offers an introduction to concepts, introduces integrated rendering programs and the 
rendering process, and reviews computer specifications and requirements. The chapters are 
quick reads filled with important information.
Part 2: Textures 
Part 2 provides detailed instructions on how to obtain, place, and edit the texture images that 
are applied to models. All chapters in Part 2 should be reviewed and mastered. Textures are 
the key to creating good renderings.
Part 3: Modeling Detail
Having sufficient detail, with the right components, is crucial for rendering. Part 3 provides 
instructions on how to insert and arrange components to create richly detailed and composed 
models. The chapters review how to use layers, scenes, and the component browser to 
efficiently dress up models and specific rendering views. Part 3 includes a detailed catalogue 
of exterior and interior plant components that will help you build a Component Library for 
rendering. Part 3 also reviews the essential steps of using layers to work with large models and 
maintain computer performance. 
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