Classrooms of the (Near) Future
ONE YEAR OR LESS
Makerspaces — These spaces,
where students use tools such as 3D
printers, laser cutters and animation
software, are emerging as a vehicle
to expose students to technical
disciplines and encourage creative
and entrepreneurial thinking.
Robotics — Educators are leveraging
robotics to promote critical and
computational thinking, and to
provide hands-on learning in STEM
subjects.
TWO TO THREE YEARS
Analytics — As schools work with and
interpret Big Data, they will develop
improved ways to make targeted
decisions that will enhance student
learning and assist at-risk students.
Virtual Reality — VR headsets and
applications will help educators
transport students to distant
geographical locations and give
them up-close views of scientific
phenomena ranging from hurricanes
to the circulatory system.
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