Asian Journal of Multidimensional Research (AJMR)
https://tarj.in
94
AJMR
This explains the secret of the popularity of role-playing games among teachers and students.
As a learning model of interpersonal group communication, a specific organizational form of
verbal communication training based on the communicative principle, games easily fit into the
lesson and, among other things, give students a real pleasure. Role-playing games are used to
solve complex problems of learning new material, consolidate and develop creative abilities, as
well as to form General educational abilities.
This allows students to understand and study the learning material from different perspectives.
The social significance of the role-playing game is that in the process of solving certain tasks,
not only knowledge is activated, but also collective forms of communication.
A controlled role-playing game of a simpler type can be based on dialogue or text. In the first
case, students are introduced to the basic dialog and work through it. Then, together with the
teacher, they discuss the content of the dialogue and the necessary vocabulary. After that,
students are asked to make a communication option based on the basic one and using the support
written on the blackboard. The new dialog may resemble the basic one, but you need to use a
different fill-in, a different form of questions and answers.This dialog may be longer or shorter
than the basic one. In addition, the teacher can give instructions as needed during the role-
playing game.
The second type of controlled role-playing game is text-based. In this case, after reading the text,
the teacher can ask one of the students to play the role of any character from the text, and the
other students can interview him.
And student reporters can ask not only the questions that are answered in the text, but also any
other interesting questions, and the student playing the role of a character can show their
imagination when answering these questions. As in the first case, the teacher can give
instructions and help students during the role-playing game.
The most easily controlled role-playing game to participate in, in which students receive the
necessary comments. Their task is to listen carefully to each other in order to combine these
comments in the context of role-based communication.
A moderately controlled role-playing game in which participants get a General description of the
plot, but the description of roles is more complex. The problem is that the features of role
behavior are known only to the performer. It is important for other participants to guess what line
of behavior their partner is following and make the appropriate decision based on their own
reaction.
This is the most difficult free role-playing game when students get the circumstances of
communication, and a long game that continues for a long period and is a series of episodes from
the life of the class, the activities of the enterprise or another. These games open up space for
initiative and creativity.
The teacher names the subject of the role-playing game, and then asks the students to create
different situations that affect different aspects of the subject. The teacher can divide the class
into groups, ask each group to choose a situation and allocate time for preparation.
At the same time, if necessary, it helps students to act out, discuss what can be said about the
chosen situation, or provide any other assistance.
ISSN: 2278-4853 Vol 9, Issue 6, June, 2020 Impact Factor: SJIF 2020 = 6.882
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