Background and Rationale
Constructivism
Constructivism uses a social philosophy in which student collaboration and interaction
between the student and the teacher leads the students to evolve or “construct”
knowledge (Brandon & All, 2010; Bruning, Schraw & Norby, 2011). A Constructivist
instructional design uses active learning and helps students construct knowledge that is
well-connected to other knowledge they already hold (Roehler & Cantlon, 1997).
Tasked-Based Instructional Design
Task-based Language Teaching (TBLT) (Candlin & Murphy, 1987) is an outgrowth of
Communicative Language Theory (Richards, 2006). According to Ellis (2009) TBLT holds
that the
task
should be the primary unit of work in a language learning program, as well
as in individual lessons. Willis (1996) said that in TBLT, teachers employ tasks for
learners that are purposeful, problem-oriented, or outcome-driven and thus are the
equivalent of real world activities, in order to promote meaningful communication and
therefore a positive context for language learning.
As such, TBLT fits well with Constructivist learning theory. Student-centered active
learning is well established in the literature as producing better outcomes than lecture-
memorization methodologies. TBLT can be seen as an implementation of Constructivist
theory, providing students with meaningful experiences that parallel the real world of
language interaction. As such, both Constructivism and TBLT require that these
experiences/tasks be fundamental to the curriculum and not just a one-time short-term
experience.
Sustainable Design
Kennedy and Levy (2009) made the point that only when a technology is used over an
extended period of time and subject to ongoing evaluation can it be fully assessed. They
contrast this against the current technological environment in which new technologies
emerge rapidly to great acclaim, but fade equally quickly. They framed three key
principals for using technological CALL applications: (a) Tailoring the application to serve
specific identified needs of students, (b) Deep integration of the application into the
course as opposed to superficial use, and (c) Treating the application as a long-term
cyclical process of experimentation, evaluation, and enhancement so that the use of
technology evolves rather than undergoes frequent major overhauls or replacement. This
concept is called
Sustainability
or
Sustainable Design
(Levy, 1997) meaning building
systematically on past implementations of technology as opposed to jumping on the
bandwagon of each new technological innovation that appears.
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