Modern Full-Stack Development



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Modern Full-Stack Development Using TypeScript, React, Node

Document Outline

  • Table of Contents
  • About the Author
  • About the Technical Reviewer
  • Acknowledgments
  • Introduction
  • Chapter 1: Server-Side Action: Node and NPM
    • Of JavaScript Runtimes and Building (Mostly) Servers
      • First Baby Steps with Node: Installation
      • More Useful: Executing JavaScript Source Files
    • Node’s Partner in Crime: NPM
      • A Few More NPM Commands
      • Initializing a New NPM/Node Project
      • Adding Dependencies
      • A Quick Aside: Semantic Versioning
    • Fisher Price’s “My First Node Web Server”
      • Bonus Example
    • Summary
  • Chapter 2: A Few More Words: Advanced Node and NPM
    • NPM: More on package.json
    • NPM: Other Commands
      • Auditing Package Security
      • Deduplication and Pruning
      • Finding/Searching for Packages sans Browser
      • Updating Packages
      • Publishing/Unpublishing Packages
    • Node: Standard Modules
      • File System (fs)
      • HTTP and HTTPS (http and https)
      • OS (os)
      • Path (path)
      • Process
      • Query Strings (querystring)
      • URL (url)
      • Utilities (util)
      • The Rest of the Cast
    • Summary
  • Chapter 3: Client-Side Adventures: React
    • A Brief History of React
    • Yeah, Okay, History Nerd, That’s All Great, but What IS React?!
      • The Real Star of the Show: Components
      • Components Need Info: Props
      • Components (Sometimes) Need Memory: State
      • Making Them Look Good: Style
    • In the End, Why React?
    • Summary
  • Chapter 4: A Few More Words: Advanced React
    • A Better Way to Write React Code: JSX
      • Yeah, Okay, So What Does It LOOK LIKE?!
      • A Slight Detour into Babel Land
      • Compile JSX
      • And Now, Put It All Together
    • Whither Props?
      • Default Props
      • Typing Props
    • Component Lifecycle
    • Summary
  • Chapter 5: Building a Strong Foundation: TypeScript
    • What Is TypeScript?
    • Jumping into the Deep End
      • Beyond the Playground
      • Configuring TypeScript Compilation
    • The Nitty Gritty: Types
      • String
      • Number
      • Boolean
      • Any
      • Arrays
      • Tuples
      • Enums
      • Function
      • Object
      • Null, Void, and Undefined
      • Custom Type Aliases
      • Union Types
    • TypeScript == ES6 Features for “Free”!
      • The let and const Keywords
      • Block Scope
      • Arrow Functions
      • Template Literals
      • Default Parameters
      • Spread and Rest (and as an Added Bonus: Optional Arguments)
      • Destructuring
      • Classes
        • Properties
        • Member Visibility
        • Inheritance
        • Getters and Setters
        • Static Members
        • Abstract Classes
    • Summary
  • Chapter 6: A Few More Words: Advanced TypeScript
    • Interfaces
      • Argument/Object Interfaces
      • Methods in Interfaces
      • Interfaces and Classes
      • Extending Interfaces
    • Namespaces and Modules
      • Namespaces
      • Modules
    • Decorators
      • Decorator Factories
    • Third-Party Libraries
    • Debugging TypeScript Apps
      • Source Maps
    • Summary
  • Chapter 7: Tying It Up in a Bow: Webpack
    • What’s a Bundle, and How Do I Make One?
    • What’s Webpack All About?
      • Dependency Graph
      • Entry
      • Output
      • Loaders
      • Plugins
      • Modes
      • Browser Compatibility
    • Getting Started with Webpack
      • Getting More Complex
      • Configuration
    • Using Modules
    • Wither TypeScript?
    • Summary
  • Chapter 8: Delivering the Goods: MailBag, the Server
    • What Are We Building?
    • Setting Up the Project
      • Source File Rundown
      • Adding Node Modules
      • Adding Types
      • A More Convenient Development Environment
    • The Starting Point: main.ts
      • A Quick Detour: Time to Take a REST
        • URLs for Fun and Profit
        • Giving Methods Meaning
        • Data Format Smackdown
        • A Bonus Pillar: Response Status Codes
      • Another Quick Detour: Express, for Fun and Profit
      • Back to the Code!
        • REST Endpoint: List Mailboxes
        • REST Endpoint: List Messages
        • REST Endpoint: Get a Message
        • REST Endpoint: Delete a Message
        • REST Endpoint: Send a Message
        • REST Endpoint: List Contacts
        • REST Endpoint: Add Contact
        • REST Endpoint: Delete Contact
    • Gotta Know What We’re Talking to: ServerInfo.ts
    • Time to Send the Mail: smtp.ts
      • A Quick Detour: Nodemailer
      • Another Quick Detour: Generics
      • Back to the Code!
        • Worker.sendMessage()
    • Time to Get the Mail (and Other Stuff): imap.ts
      • A Quick Detour: emailjs-imap-client and mailparser
      • Back to the Code!
        • Worker.listMailboxes()
        • Worker.listMessages()
        • Worker.getMessageBody()
        • Worker.deleteMessage()
    • Reach Out and Touch Someone: contacts.ts
      • A Quick Detour: NoSQL
      • Another Quick Detour: NeDB
      • Back to the Code!
        • Worker.listContacts()
        • Worker.addContat()
        • Worker.deleteContact()
    • Testing It All
      • Optional Tooling
    • Suggested Exercises
    • Summary
  • Chapter 9: Delivering the Goods: MailBag, the Client
    • What Are We Building?
      • Basic Requirements
    • Setting Up the Project
      • Source File Rundown
    • The Starting Point: index.html
    • The Starting Point, Redux: main.tsx
      • A Quick Detour: State’ing the Obvious
      • Back to the Code!
    • A Bit of Configuration: config.ts
    • A Worker for All Seasons
      • A Quick Detour: AJAX
        • Getting Some Help: Axios
      • Mirroring the Server Part 1: Contacts.ts
        • Listing Contacts
        • Adding a Contact
        • Deleting a Contact
      • Mirroring the Server Part 2: IMAP.ts
        • Listing Mailboxes
        • Listing Messages
        • Getting the Body of a Message
        • Deleting a Message
      • Mirroring the Server Part 3: SMTP.ts
    • A Cavalcade of Components
      • A Quick Detour: Material-UI
        • Another Quick Detour: CSS Grid
        • Yet Another Quick Detour: main.css
      • BaseLayout.tsx
      • A Quick Detour: Functional Components
      • Toolbar.tsx
      • MailboxList.tsx
      • ContactList.tsx
      • ContactView.tsx
      • MessageList.tsx
      • MessageView.tsx
      • WelcomeView.tsx
    • Suggested Exercises
    • Summary
  • Chapter 10: Time for Fun: BattleJong, the Server
    • What Are We Building?
    • Basic Requirements
    • Setting Up the Project
    • Some tsconfig.json Changes
    • Adding Node Modules
    • Adding Types
    • Source File Rundown
    • The Starting Point (the ONLY Point, in Fact!): server.ts
      • A Quick Detour: WebSockets
      • Back to the Code!
      • Serving the Client: The Express Server
      • Handling Messages: The WebSocket Server and Overall Game Design
        • Message: “match”
        • Message: “done”
      • Finishing Up the WebSocket Server
      • Of Tiles and Board Layouts
        • Shuffling the Board
    • Suggested Exercises
    • Summary
  • Chapter 11: Time for Fun: BattleJong, the Client
    • What Are We Building?
    • Basic Requirements
    • Setting Up the Project
      • Some tsconfig.json Changes
      • Some webpack.config.js Changes
    • Adding Libraries
    • Adding Types
    • Source File Rundown
    • The Starting Point: index.html
    • The REAL Starting Point: main.tsx
    • The Basic Layout: BaseLayout.tsx
    • Feedback and Status: ControlArea.tsx
      • Scores
      • Game State Messages
    • Where the Action Is: PlayerBoard.tsx
      • A Quick Detour: Custom-Type Definitions
    • Back to the Code!
      • The Render Process
    • Talking to the Server: socketComm.ts
      • Handling Server-Sent Messages
      • Sending Messages to the Server
    • The Main Code: state.ts
      • A Few Interface for Good Measure
      • The Beginning of the State Object
        • A Quick Detour: TypeScript-Type Assertions
      • Back to the Code!
      • Message Handler Methods
      • The Big Kahuna: tileClick()
        • Helper Function: canTileBeSelected()
        • Helper Function: anyMovesLeft()
    • Suggested Exercises
    • Summary
  • Chapter 12: Bringing the Dev Ship into Harbor: Docker
    • An Introduction to Containers and Containerization
    • The Star of the Show: Docker
    • Installing Docker
    • Your First Container: “Hello, World!” of Course!
    • A Quick Rundown of Key Docker Commands
      • Listing Images
      • Listing Containers
      • Starting (and Stopping) Containers
      • Remove Containers and Images
      • Pulling Images
      • Searching for Images
      • Attaching to a Container
      • Viewing Container Logs
    • Creating Your Own Image
    • Deploying to Docker Hub
    • Wrapping Up MailBag and BattleJong
    • Suggested Exercises
    • Summary
  • Index

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