are hidden. This is the case in Simula , C++, and Eiffel where mechanisms like hidden
and protected (Simula), public, private, protected (C++), and export (Eiffel) are used
implementation part that often resides in different modules and/or files. This is the case
In
the ADT-approach, the interface only consists of operations whereas the export- and
modularisation approach allow other attributes as well. The difference in approach is an
open issue since there is no general consensus on which one is best. When programming
general libraries and frameworks of classes, the public interface should be well defined and
the internal details of a class should not be exposed. The ADT-approach seems to support
this directly, but has no way of hiding private operations, and when instance variables are
part of the public interface, extra interface operations will have to be invented. The export-
and modularisation approaches can simulate the ADT-approach, but require convention and
discipline. In addition they make it possible to hide private operations and to define
instance variables as part of the public interface.
The advantage of the modularisation approach over the export approach is that the
interface and the implementation are split into two or more modules or files. It is therefore
possible to change the implementation parts of a class without changing the file containing
the interface. In addition it is simple to implement a compiler where the implementation of a
class can be changed and recompiled without having to recompile all clients of the class.
Support for incremental compilation is an important practical issue for statically-typed
languages.
One reason for not choosing the ADT-approach, is that in many modules there are a
large number of local classes for which it is inconvenient to access objects via interface
operations. When classes have local visibility only, accessing instance variables directly is
harmless.
When defining data models, the bottom layer of the database often consists of raw data
to be represented by objects. These objects may be stored in an object-oriented data base.
Another set of classes is often provided to access these data, such that change in the
representation does not affect the user. When accessing the basic data, it is both
inconvenient and unnecessary to do so via interface functions.
Finally from a modeling perspective, it is desirable to describe a class and a set of
objects in terms of classification and composition. In addition to describing the
class/subclass relations, it is thus also necessary to be able to describe the composition
structure in terms of part objects/patterns and object/pattern references. Making part objects
and references part of the public interface may be a dilemma with respect to encapsulation
and uniform reference, since a change in the model affects all usage's of the description. A
uniform notation for accessing attributes may compensate for this, but such a notation may
be difficult to obtain.
It may also be the case that there is a need to implement the model in another way than it
is described. This is easy when the interface/model is just a set of operations, but more
difficult when part objects, and references are also part of the interface.
In general there seem to be a conflict between modeling and information hiding. For
modeling one wants to describe the structure of a object in such a way that its elements
represent aspects of the real world phenomenon. For information hiding one wants to hide
as much of the structure of an object as possible.
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