Introduction 3 chapter chapter I fictional languages in the context of modern reality 5


Fictional languages in the games industry



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THE SOCIAL ASPECTS OF G.ORVELLL\'S NOVEL

1.2.2. Fictional languages in the games industry


The modern industry of games, in particular computer games, is focused not only on children, but also on adults, so it has a new function: the creation of new fictional worlds for its consumers with new fictional creatures that need their own new fictional language. Artificial languages are created for ordinary toys, but they are more often used in computer games.
Furbish is the language that was given to the interactive Furby robot toys from Hasbro . Furbish is a set of interjections that combines sounds characteristic of English and Japanese. The vocabulary of the Furbish language is relatively small: the original 1998 toy had 42 lexical items in its vocabulary, and modern Furby models have about a hundred unusual words.
Simlish or Simli language is used by characters inhabiting the universe of the video game The Sims . The game developers from Maxis wanted their characters to communicate, but it was obvious that the real language would be a distraction in the process of creating their fictional world, city, house, etc .; so Will Wright, co-creator of the video game, and actors Steven Kerin and Jerry Loloru developed a fictional language based on broken French, Latin, Finnish, Ukrainian, and Tagalog. The language is designed to be understood by a native speaker of any language: it is completely improvised and does not contain words with specific meanings, but words and sounds that express emotions associated with the process of playing.
D'ni is the language of an extraterrestrial race that arrived on earth in the Myst video game series . The name of the language coincides with the name of the people who speak it, and the name of the city on Earth where this people settled. The language was developed by an employee of the computer company Cyan Worlds by Richard A. Watson. During the game, D'ni is found almost everywhere: in the speech of the characters, in the inscriptions on the walls and objects. The language has a grammatical system and a writing system. The creator of the language, R.A. Watson, enables fans in the Internet community to learn D'ni by deciphering inscriptions and solving linguistic riddles
(Sidorova, 2006: 89).

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