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Kruskal va Prim algoritmi o'rtasidagi farq nima?



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Abdulhamidov Abduqodir 613-20 guruhi

Kruskal va Prim algoritmi o'rtasidagi farq nima?
• Prim algoritmi tugun bilan boshlanadi, Kruskal algoritmi chekka bilan boshlanadi.
• Prim algoritmlari bir tugundan ikkinchisigacha cho'zilgan, Kruskal algoritmi esa qirralarning joylashuvi oxirgi bosqichga asoslanmagan tarzda tanlangan.
• Prim algoritmida grafik bog'langan grafik bo'lishi kerak, Kruskal esa uzilgan grafiklarda ham ishlashi mumkin.
• Prim algoritmining vaqt murakkabligi O (V 2 ), Kruskalning vaqt murakkabligi O (logV).
Amaliy qism







// Kruskal's algorithm in C++


#include
#include
#include
using namespace std;


#define edge pair


class Graph {
private:
vector
int, edge> > G; // graph
vector
int, edge> > T; // mst
int *parent;
int V; // number of vertices/nodes in graph
public:
Graph(int V);
void AddWeightedEdge(int u, int v, int w);
int find_set(int i);
void union_set(int u, int v);
void kruskal();
void print();
};
Graph::Graph(int V) {
parent = new int[V];


//i 0 1 2 3 4 5
//parent[i] 0 1 2 3 4 5
for (int i = 0; i < V; i++)
parent[i] = i;


G.clear();
T.clear();
}
void Graph::AddWeightedEdge(int u, int v, int w) {
G.push_back(make_pair(w, edge(u, v)));
}
int Graph::find_set(int i) {
// If i is the parent of itself
if (i == parent[i])
return i;
else
// Else if i is not the parent of itself
// Then i is not the representative of his set,
// so we recursively call Find on its parent
return find_set(parent[i]);
}


void Graph::union_set(int u, int v) {
parent[u] = parent[v];
}
void Graph::kruskal() {
int i, uRep, vRep;
sort(G.begin(), G.end()); // increasing weight
for (i = 0; i < G.size(); i++) {
uRep = find_set(G[i].second.first);
vRep = find_set(G[i].second.second);
if (uRep != vRep) {
T.push_back(G[i]); // add to tree
union_set(uRep, vRep);
}
}
}
void Graph::print() {
cout << "Edge :"
<< " Weight" << endl;
for (int i = 0; i < T.size(); i++) {
cout << T[i].second.first << " - " << T[i].second.second << " : "
<< T[i].first;
cout << endl;
}
}
int main() {
Graph g(6);
g.AddWeightedEdge(0, 1, 4);
g.AddWeightedEdge(0, 2, 4);
g.AddWeightedEdge(1, 2, 2);
g.AddWeightedEdge(1, 0, 4);
g.AddWeightedEdge(2, 0, 4);
g.AddWeightedEdge(2, 1, 2);
g.AddWeightedEdge(2, 3, 3);
g.AddWeightedEdge(2, 5, 2);
g.AddWeightedEdge(2, 4, 4);
g.AddWeightedEdge(3, 2, 3);
g.AddWeightedEdge(3, 4, 3);
g.AddWeightedEdge(4, 2, 4);
g.AddWeightedEdge(4, 3, 3);
g.AddWeightedEdge(5, 2, 2);
g.AddWeightedEdge(5, 4, 3);
g.kruskal();
g.print();
return 0;
}



// C++ tilida Kruskal algoritmi

#include


#include
#o'z ichiga
std nom maydonidan foydalanish;

#chek juftligini aniqlang


sinf grafigi {


shaxsiy:
vektor > G; // grafik
vektor > T; // mst
int *ota-ona;
int V; // grafikdagi uchlari/tugunlar soni
ommaviy:
Grafik (int V);
void AddWeightedEdge(int u, int v, int w);
int find_set (int i);
void union_set (int u, int v);
void kruskal();
bekor chop etish();
};
Grafik::Graph(int V) {
ota = new int[V];

//i 0 1 2 3 4 5


//ota-ona[i] 0 1 2 3 4 5
uchun (int i = 0; i < V; i++)
ota-ona [i] = i;

G.clear();


T.clear();
}
void Grafik ::AddWeightedEdge(int u, int v, int w) {
G.surish_orqa(juftlik_make(w, chekka(u, v)));
}
int Grafik ::find_set(int i) {
// Agar i o'zining ota-onasi bo'lsa
agar (i == ota-ona[i])
qaytish i;
boshqa
// Aks holda, agar i o'zining ota-onasi bo'lmasa
// Unda men uning to'plamining vakili emasman,
// shuning uchun biz uning ota-onasini rekursiv ravishda Find deb chaqiramiz
find_setni qaytarish (ota-ona [i]);
}

bekor Grafik::union_set(int u, int v) {


ota-ona[u] = ota-ona[v];
}
void Grafik ::kruskal() {
int i, uRep, vRep;
sort(G.begin(), G.end()); // vaznni oshirish
uchun (i = 0; i < G.size(); i++) {
uRep = find_set(G[i].ikkinchi.birinchi);
vRep = find_set(G[i].second.second);
agar (uRep != vRep) {
T.push_back(G[i]); // daraxtga qo'shish
union_set(uRep, vRep);
}
}
}
void Graph::print() {
cout << "Chet:"
<< "Og'irlik" << endl;
uchun (int i = 0; i < T.size(); i++) {
cout << T[i].ikkinchi.birinchi << " - " << T[i].ikkinchi.soniya << " : "
<< T[i].birinchi;
cout << endl;
}
}
int main() {
Grafik g(6);
g.AddWeightedEdge(0, 1, 4);
g.AddWeightedEdge(0, 2, 4);
g.AddWeightedEdge(1, 2, 2);
g.AddWeightedEdge(1, 0, 4);
g.AddWeightedEdge(2, 0, 4);
g.AddWeightedEdge(2, 1, 2);
g.AddWeightedEdge(2, 3, 3);
g.AddWeightedEdge(2, 5, 2);
g.AddWeightedEdge(2, 4, 4);
g.AddWeightedEdge(3, 2, 3);
g.AddWeightedEdge(3, 4, 3);
g.AddWeightedEdge(4, 2, 4);
g.AddWeightedEdge(4, 3, 3);
g.AddWeightedEdge(5, 2, 2);
g.AddWeightedEdge(5, 4, 3);
g.kruskal();
g.print();
qaytish 0;
}



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