Distributed computing


CONDITIONS FOR PHYSICAL CLOCKS



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CONDITIONS FOR PHYSICAL CLOCKS

  • Suppose u is the smallest time through internal or external means that one process can be informed of an event occurring at another process. That is, u is the smallest transmission time.
  • (Distance/speed of light?)
  • Suppose we have a global time t (all processes are in same frame of reference) that is unknown to any process.
  • Goal for physical clocks: Ci(t + u) > Cj(t) for any i, j.
  • This ensures that if A happens before B, then the clock time for B will be after the clock time for A.

ASSUMPTIONS ABOUT CLOCKS AND MESSAGES

  • Clock drift. In one unit of global time, Ci will advance between 1-k and 1+k time units. (k << 1)
  • A message can be sent in some minimum time v with a possible additional delay of at most e.

HOW DO WE ACHIEVE PHYSICAL CLOCK GOAL?

  • Can’t always do so, e.g., can’t synchronize quartz watches using the U.S. post office.
  • Basic algorithm: Periodically (to be determined), each process sends out timestamped messages.
  • Upon receiving a message from Pi timestamped Ti, process Pj sets its own timestamp to max(Ti + v, Tj).

WHAT ALGORITHM ACCOMPLISHES

  • Simplifying to the essence of the idea, suppose there are two processes i and j and i sends a message that arrives at global time t.
  • After possibly resetting its timestamp, process j ensures that
  • Cj(t)Ci(t) + v – (e+v)x(1+k)
  • That is, since i sent its message at local time Ti, i’s clock may have advanced (e+v)x(1+k) time units to Ti+(e+v)x(1+k) time. At the least Cj(t) ≥ Ti+v.
  • How good can synchronization be, given e, v, k?

ROAD MAP: SOME FUNDAMENTAL PROTOCOLS

  • Languages & Constructs for Synchronization
  • Time in distributed systems
  • Protocols built on asynchronous networks (achieve global state)

PROTOCOLS

  • Asynchrony and distributed centers of processing give rise to various problems:
    • Find a spanning tree n a network.
    • When does a collection of processes terminate?
    • Find a consistent state of a distributed system, i.e., some analogue to a photographic “snapshot”.
    • Establish a synchronization point. This will allow us to implement parallel algorithms that work in rounds on a distributed asynchronous system.
    • Find the shortest path from a given node s to every other node in the network.

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