Designing Video-Based Interactive Instructions



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Related Work


Modern presentation tools have supported embedding video recordings and animation. Recent research has proposed advanced designs for content creation and navigation beyond simple slideshow composition, including: tools that help presenters compose content in a large canvas [88] as a path
[138] or a directed graph [194] derived from zoomable graphical interfaces [22]; structure slides using markup languages [70] or sketching [137]; and define animation programmatically [224]. There has also been work on analyzing slide content for search and reuse [25, 188] and comparing revisions in a design process [69]. Our work shares similar goals of structuring a presentation based on event inputs that can be navigated and edited. However, we focus more on presentation enhancements of video content specifically for software demonstrations rather than on the authoring experience of the presentation itself.
Research on presenting information that can be perceived at a glance [149] helps presenters recall the content during a presentation, such as a callout to show finer resolution of an overall view [20]. Closely related, Time Aura provides ambient cues of a pile of slides using colors and a timeline for pacing [144]. Recent research shows that people like to have better control of the presentation even though it requires more effort [133], and earlier studies suggest that designing an integrated presentation tool for complicated tasks could be challenging [112]. These findings inspired our design on revealing content of a demo video with information that can be perceived with minimum attention.


    1. Design Guidelines


To motivate and inform the design of a tool to support live presentations, we collected preferences for software demonstrations using an online survey. We describe the three design goals derived from the survey results.


Understanding Demo Preferences


To understand both presenters’ and audiences’ preferences for performing and viewing system demonstrations, we conducted an online survey in a software company and a university research lab. Our goal was to collect people’s feedback on giving and seeing software demonstrations during live presentations. We received 73 responses from researchers, graduate students, software engineers, and designers. Their main research areas include human-computer interaction (64.4%), software engineering (21.9%), and machine learning (20.6%); 66.7% were male. Among all the respondents, 35.6% indicated that they were very experienced at giving software demos to the audience during a live presentation; 46.6% had demoed at least once; 13.7% had not demoed but attended talks that showed a software demonstration.
We asked respondents who had demo experience (N = 60) how they preferred to perform a demo. Their answers were: a live demo (25 out of 60), pre-recorded videos (15), a mixed format of a live demo and videos (12), static screenshots (4), and other (4). In Table 5.1, we list the top 2-3 reasons for their preferences. Giving a live demo can be more engaging with a working system and match the audience’s interests, but presenters can encounter unexpected problems and forget to show important features within a given time constraint. On the other hand, presenting with a demo video avoids such problems by extracting the most important parts, and can allow visual highlighting (labeling or zooming), but can be less engaging. In addition, it is hard to narrate.
We were also interested in reactions as an audience member. For respondents who had seen software demos (N = 70), we asked how they preferred to see the demonstration performed. We found a slightly different preference: a live demo (36 out of 70), a mixed format of a live demo and videos (24), pre-recorded videos (7), and other (3). However, the reasons were well aligned with presenters’ concerns. A live demo shows a working system and can be more engaging, but the audi-


Table 5.1: Survey of software demonstration preferences from presenters’ (N=60) and audience’s (N=70) point of views.


ence might need to wait for system problems to be resolved or sometimes see presenters rambling. A demo video can show the most important parts, sometimes assisted by visual highlighting, but it can be hard to tell which parts of a demo are real, and can be less engaging to the audience.





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