Designing Video-Based Interactive Instructions


Tools for Capturing Video



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Tools for Capturing Video


Tools that support video capture focus on these subtasks:
Shooting Suggestion. Several research systems guide users at capture time to record higher- quality videos. Real-time suggestions can help camera operators frame subjects (e.g., NudgeCam for interview videos [37]) and provide suggestions for actors’ performance (e.g., to speak louder or exaggerate a performance [103, 58]). Shot suggestions can also be bootstrapped through user dialogs [1]. Other researchers recommend patterns from expert storytellers and common sense to help novice authors capture materials and develop a story structure [17, 118].
Automatic Camera Control. Viewpoints of stationary cameras can be automatically deter- mined based on heuristics at record time in order to track actor, area, or object [178, 163]. In recent years, quadrotor cameras enable a wide range of trajectories to capture subjects from different viewing angles. Roberts and Hanrahan [181] proposed an authoring tool for authors to plan and preview a camera trajectory. Some tools have enabled actors to control quadrotor cameras by using 3D gestures as they are being filmed [40, 171].
We proposed Kinectograph prior to these systems of quadrotor camera control. A recent commercial system has included a similar feature to track a moving user [107], which is based on GPS information instead of specific body parts.


Tools for Editing Video


Tools that support video editing focus on these subtasks:
Annotation. Researchers have investigated interactions that enable efficient, fluid annotation or labeling of video data. One example is the EVA system [142] that encourages authors to annotate materials at capture time. More recent interfaces accept pen input (e.g., VideoTater [61]) and touch or gestural input [185] for content-based annotations, such as tagging a subject in a video.
Storytelling. When working with a repository of video clips, it can be challenging to compose a compelling story. Several new interaction techniques have been proposed to make it easier to explore story elements: A storyline can be created non-linearly based on relevant characters, emotions, and themes of the current edited clips [189]. Tangible controllers with a specialized table interface can enable collaborative, non-linear editing [19, 18]. Live authoring at capture time with a tablet device can allow an author to quickly organize clips and apply editing decisions [79].

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