Design of Virtual Physics Laboratory Based on steam education


 STEAM EDUCATION AND VIRTUAL



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Design of Virtual Physics Laboratory Based on STEA

3. STEAM EDUCATION AND VIRTUAL

PHYSICS LABORATORY

STEAM education takes "teaching science", "learning

technology", "doing engineering", "seeking art", and

"exploring mathematics" as the main purpose, while the

virtual physics laboratory makes full use of STEAM guiding

ideology. "Teaching science” means students should pay

attention to scientific experimental attitudes in the operation

of virtual physics laboratories, actively acquire relevant

scientific and cultural knowledge, and gradually complete

each part of virtual experiments with scientific rigor.

"Learning technology" means inter-disciplinarity is the core

feature of STEAM education. Students are required to not

only learn basic physics knowledge, but also have good

computer programming ability and model building ability, so

that students can fully learn various technologies. “Doing

Engineering” means practicality in STEAM education.

Students are required to participate in the experiment in the

process of virtualization experiment. They use the

characteristics of project-based teaching of STEAM

education to achieve everyone's participation and everyone's

progress. “Seeking Art” requires students not only to learn

basic cultural knowledge, but more importantly, to

experience the fun they feel during the experiment, to

cultivate interest in learning, and to improve their ability to

solve problems. "Exploring mathematics" requires students

to master good thinking and learning methods in the

experiment. For example, conversion methods, analog

methods, reverse methods, etc., have a good learning method,

which will be of great help to the success of the experiment.

In short, the combination of virtual physics lab with STEAM

education concept provides theoretical support for virtual

physics lab and a practical mean for STEAM education.

Figure 1 shows the relationship between STEAM Education

and Virtual technology.




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