AJSHR, Vol. 3, No. 1, January 2022
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ISSN 2690-9626 (online), Published by “Global Research Network LLC"
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Gamification as a Technique of Teaching Teenagers
Kasimova Shokhida Shokir qizi
A Trainee Teacher at the Department Of Aspect of the English Practical Sciences at UzSWLU
Annatation
:
Gamification could be a word that has been wide utilized
in the connected field of
teaching and learning for several years. In this article, we tend to explore the training edges of game
and the way teachers will use it to extend students` concentration and knowledge.
KEYWORD:
Kokand literary environment, classical poetics,
Asik and lover, khoki rah, jafojo`,
predecessors.
If we tend to outline the term of “gamification”, is that the use of game style components and game
principles in non-game contexts. as an example,
throughout the lesson, students perform exercises
mistreatment specific tools (balls, colored boxes, sticks, yarn, etc.) to
contend with partners or in
little teams for gaining “A+” marks or different valuable gifts.In-game principles and themes, like
finishing a series of tasks or actions to advance to succeeding level, are often wont to
entertain and
encourage players outside of the activity.
Games square measure equally popular students of all ages. Here is analysis of a number of the
games which may be samples of such games:
Dictogloss
is one in every of the foremost addicting games desires,
students to be not solely
physically active however additionally needs logical preparation. Teachers use this game with their
students to develop their listening, speaking or writing skills in English. Basic conditions of the
game:
The teacher will realize atiny low portion of relevant articles to the theme . These are often
dialogs supported conversations or he/she will write them himself/herself.
Students within the category are going to be in pairs;
Within
the next step, every sentences within the ready text should be cut into separate
components, insert the ready sentences in numerous components of the category.
One of the partners is appointed by the Dictator and also the different by the author.
The dictator's task is to quickly scan every sentence and tell the author.
A author writes what he/she hears on a board or on a bit of paper.
After the dictator reads all the sentences and delivers them to the author, each students can need
to properly place the sequence of sentences and switch it into the first text. The most prominent
goal of the game is to develop students' reading and writing skills. They use synonyms or
descriptions of sure words in an effort to recreate what they detected with their partners. This
promotes the active use of passive words in them. At the tip of the activity, the scholars re-read
AMERICAN JOURNAL OF SOCIAL AND
HUMANITARIAN RESEARCH
ISSN: 2690-9626
Vol.3, No 1,
2022