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HTML5 Games Creating Fun with HTML5 CSS3 and WebGL - PDF Books-1

What this book is about
HTML5 Games
is about taking your skills in web development and applying them to game 
development. It doesn’t matter if you are a web developer looking to move into the game 
development field, a Flash game developer interested in the new open web technologies, or if 
you possess an entirely different goal, 
HTML5 Games
shows you how to use the tools you 
already know to bridge the divide between traditional web sites and fun game experiences.
www.itbookshub.com


I N T R O D U C T I O N
3
During the course of the book, you go through the development of a complete web game 
from the initial white page to the final product, ready to play in both the browser as well as 
on your iPhone or Android device. You see how to utilize new elements such as 
canvas
and 
audio
to make games that fit naturally in the context of the web without relying on plugins 
or ugly hacks. You learn how to add multiplayer functionality using Web Sockets and Node.
js, how to store game data on the client with Web Storage, and how to manipulate graphics 
down to the pixel level using 
canvas
. You also see how the game can easily be moved to 
mobile devices, taking advantage of touch input. In addition, you see how your applications 
can be made available offline with the new application cache. Finally, 
HTML5 Games
exam-
ines the options available for deploying and distributing the finished game. When you finish 
the book, you will be able to take these lessons and apply them to your own projects, creating 
smashing web games that fully exploit today’s open web technologies.
Most of the code you will encounter throughout the book is available from the book’s com-
panion web site, which you will find at 
www.wiley.com/go/html5games.com
. From 
there, you can download an archive containing all the code for the example game as well as 
many smaller, independent examples. Inside the archive, you will find a folder for each chap-
ter of the book. These folders contain the example web game as it exists at the end of each 
chapter. If the given chapter has any examples not related to the game, you will find those in 
a sub-folder called 
examples
.
As you work your way through the book, I encourage you to try building the game from the 
ground up but if you prefer to just examine the sample code, that’s perfectly fine as well. In 
any case, I hope you will have fun.
Now, let’s get started. Game on.




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