A project undertaken as part of bsc (Hons) Business Information Systems Degree a step Towards the Future of 3d platformer Indie Games: The Adventure of Wolverine rpg project
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A project undertaken as part of BSc (Hons) Business Information Systems Degree A Step Towards the Future of 3D Platformer Indie Games: The Adventure of Wolverine RPG Project
Westminster International University in Tashkent
Westminster International University in Tashkent
INTRODUCTION
BACKGROUND DETAILS
PROBLEM OVERVIEW PROBLEM OVERVIEW
Westminster International University in Tashkent
OBJECTIVES OBJECTIVES
Westminster International University in Tashkent
PROJECT SCOPE
MoSCoW method
LITERATURE REVIEW LITERATURE REVIEW
Westminster International University in Tashkent
The Significance of 3D Technology in Gaming
Westminster International University in Tashkent
LITERATURE REVIEW
Low-Poly Modelling
GENRES GENRES
Westminster International University in Tashkent
PLATFORMS PLATFORMS
Westminster International University in Tashkent
PLATFORMS PLATFORMS
Westminster International University in Tashkent
Game Monetization Strategy
Westminster International University in Tashkent
METHODOLOGY METHODOLOGY
Westminster International University in Tashkent
BUSINESS METHODOLOGY BUSINESS METHODOLOGY
Westminster International University in Tashkent
Conceptual and Analytical Frameworks
INDUSTRY ANALYSIS
Five Forces Framework
EXTERNAL ANALYSIS
Westminster International University in Tashkent
PEST Framework
INTERNAL ANALYSIS INTERNAL ANALYSIS
Westminster International University in Tashkent
INTERNAL ANALYSIS INTERNAL ANALYSIS
Westminster International University in Tashkent
Direct competitors
Westminster International University in Tashkent
Westminster International University in Tashkent
Westminster International University in Tashkent
Direct competitors
SWOT analysis
Westminster International University in Tashkent
STRENGTHS
High-quality low modelling. Deep knowledge for the industry. Critical approaches for production phase.
WEAKNESSES
Indivudual attempt to produce the game. Unadequate resources.
OPPORTUNITIES
Growth in video games market and increasing demand. The advent of cloud computing to the industry. Increasing trend of massively multiplayer online role-playing games.
THREATS
The large number of indie game developers in the market.
Price competition from competitors.
Expansion of Nintendo to the market compared to the previous years by Nintendo switch.
TARGET AUDIENCE TARGET AUDIENCE Market Segmentation
Westminster International University in Tashkent
MARKETING MIX MARKETING MIX
Westminster International University in Tashkent
DIGITAL MARKETING
Westminster International University in Tashkent
SMM
Content Creation
Email Marketing
Live Streaming Live Streaming
Westminster International University in Tashkent
GAME DEVELOPMENT WITH SCRUM METHODOLOGY
Westminster International University in Tashkent
IT strategy IT strategy
Westminster International University in Tashkent
Project planning documentation Project planning documentation
Westminster International University in Tashkent
Game engines
Westminster International University in Tashkent
3D GAME PRODUCTION PIPELINE 3D GAME PRODUCTION PIPELINE
Westminster International University in Tashkent
RESULTS RESULTS
Westminster International University in Tashkent
Black Box Testing
Westminster International University in Tashkent
CONCLUSION CONCLUSION
Westminster International University in Tashkent
Limitations Limitations
Westminster International University in Tashkent
Future plans
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